To design and build your own 3D games using Autodesk Maya and Adobe Flash Builder 4.6, you will need to follow these steps:
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Modeling in Autodesk Maya:
- Use Autodesk Maya to create and design your 3D models. Maya provides powerful tools for modeling, texturing, and animating. You can design characters, environments, and any 3D assets you need for your game.
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Exporting Models:
- Once your models are ready, you need to export them in a format compatible with Adobe Flash Builder. Common formats include COLLADA, FBX, or OBJ, depending on the support by any intermediary tools or libraries you plan to use.
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Set Up Your Flash Builder Project:
- Open Adobe Flash Builder and create a new project. Flash Builder is primarily a tool for building applications with the Adobe Flex framework or pure ActionScript, so ensure you choose the project type that suits your design.
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Using a 3D Framework:
- To work with 3D in Flash Player, you'll need a 3D framework like Away3D, Flare3D, or PaperVision3D. These libraries will help you render 3D models and handle 3D graphics in Flash Builder.
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Importing and Rendering in Flash:
- Import your 3D models into Flash Builder using the chosen 3D framework. The framework will convert your models into a format that can be manipulated within the Flash environment.
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Game Development:
- Use ActionScript to program the game logic, interactions, and animations. Flash Builder will allow you to compile and test your game as you develop it.
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Testing and Publishing:
- Test your game thoroughly to ensure it runs smoothly. Once optimized and free of bugs, you can publish it for distribution.
Remember to reference the documentation for both Autodesk Maya and the 3D framework you choose to handle specifics on importing/exporting models and coding details.