To build and test your own Flash games and configure your FTP server in Adobe Flash Builder 4.5 on Windows Server 2008 R2, you would follow these general steps:
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Install Adobe Flash Builder 4.5:
- Ensure that Adobe Flash Builder 4.5 is installed correctly on your system. You may need to manage permissions due to the server environment.
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Create a New Project:
- Open Flash Builder and create a new ActionScript project for your game. This will allow you to write, compile, and run your Flash games.
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Code Your Game:
- Use ActionScript to write the game logic. Flash Builder comes with a code editor and debugging tools to assist you in developing your game.
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Testing the Game:
- Use the built-in tools in Flash Builder for testing and debugging your game. This includes running the game in different environments and using breakpoints for debugging.
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Configure FTP Server:
- If you need to upload your game files to a web server, you'll need to configure an FTP client. Flash Builder does not have a built-in FTP tool, so use a separate FTP client like FileZilla to upload your files to an FTP server.
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Deploy Your Game:
- Once your game is ready, export the release build of your project. Make sure you include all necessary files like .swf or .html files before uploading them to your server.
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Verify on Server:
- Test the game on the server to ensure it's running as expected after deployment.
Note: Adobe Flash has reached the end of its life, and its use is generally discouraged due to security concerns. Consider developing games using alternative, modern platforms like HTML5, Unity, or GameMaker.